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Fallout 4 - What Bethesda learned from making Fallout 3...
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Thema: Fallout 4 - What Bethesda learned from making Fallout 3... (Gelesen 7095 mal)
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Der Flaminator
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This Legacy will outlast
Fallout 4 - What Bethesda learned from making Fallout 3...
«
am:
31. Januar 2009, 16:53:20 »
mtv.com asked executive producer Todd Howard what he’s learned from making “Fallout 3″ that will carry into “Fallout 4.” His answer was short...
Howard: “Greatest lesson? Don’t let the game end, and don’t have a level cap,”
more:
http://multiplayerblog.mtv.com/2009/01/29/bethesda-plan-for-fallout-4/
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Schwuanz
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Re: Fallout 4 - What Bethesda learned from making Fallout 3...
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06. September 2009, 00:02:46 »
I only understand railstation.
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Fleddi
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Re: Fallout 4 - What Bethesda learned from making Fallout 3...
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07. Oktober 2009, 07:55:39 »
Zitat von: Schwuanz am 06. September 2009, 00:02:46
I only understand railstation.
What a language
I think I spider!
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poisoned
Aufsteiger
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Re: Fallout 4 - What Bethesda learned from making Fallout 3...
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07. Oktober 2009, 09:11:50 »
i would appreciate when my ps3 wouldn't crash every pair of hours in the wasteland...
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Re: Fallout 4 - What Bethesda learned from making Fallout 3...
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07. Oktober 2009, 14:00:14 »
It'ld be good if Fallout4 had a longer, more "banning" and surpirsing story.
not just "olololol find your friggin daddy!"
Less action more Roleplay plx.
just my 2 cents
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cockroe
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Re: Fallout 4 - What Bethesda learned from making Fallout 3...
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27. November 2010, 13:46:19 »
Zitat von: Fleddi am 07. Oktober 2009, 07:55:39
Zitat von: Schwuanz am 06. September 2009, 00:02:46
I only understand railstation.
What a language
I think I spider!
What's the problem about the language ?
He said, that he only understand the word "railstation". ^^
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